![]() ![]() Not sure if either 8 or 8.1 version of ddraw.dll will fit for W10 (if you're using it), but give it a try (or try to look up Windows 10 ddraw fps fix) Try first some more standard fullscreen resolution (1024x768) and see if it works. Grab ddraw from zip-file in this folder and toss it into Half-Life Folder. Starting from Windows 8, MS has changed (and screwed up) DirectDraw emulation, which in most cases causes massive reduction of framerate or, in this case, total crash when in fullscreen. I'm going to get killed for saying that, but all things considered, better go playing Black Mesa (at least when it's finished)Īlso I don't know if it is valve's fault or newer versions of windows, but software renderer in fullscreen just doesn't work anymore.Ok, that one was easy to pin point. g-r-e-a-t.īut to be honest, Half-Life is old now. Oh and also, since a certain nvidia driver, transparency supersampling is broken and produces weird blurring artifacts on textures now. Unfortunately I guess the best way to play vanilla Half-Life is to get an hand on the physical Half-Life antology, which still had all the sound effects, high quality music, and all the renderers with all their features. Since the multiplatform update (which removed D3D and made the game available on Linux and MacOS) we lost a lot of things, the sound and music quality has been massively downgraded and are now forced to 11KHz for sounds and not much more for music, removing other surround effects and else,Īnd especially, we lost a BIG thing graphics wise in OpenGL, that was present before in OpenGL (wtf valve), and that's gl_overbright, the console command still exists but setting it to 1 does nothing anymore now, it gave a MUCH BETTER lighting quality, now the quality of the lighting feels dull and washed out, even the software renderer has better contrast in lighting now !Īlso I don't know if it is valve's fault or newer versions of windows, but software renderer in fullscreen just doesn't work anymore. I bet if it was disabled, most people's frame rates would improve.No you did right to bump this thread, because in the meantime I discovered a lot of very interesting things, It should be as easy as adding a line to cam.cfg or dark.cfg (I've tried "mipmap 0" and "mipmapping 0" but neither worked). I have noticed a VERY noticeable frame rate improvement when mipmapping is disabled in other games, too. My video card doesn't have an option to disable it, either. Mipmapping is purely a fluff realism-vs-performance option and SHOULD be togglable. I SERIOUSLY doubt mipmapping is necesasry for the "proper functioning of the game", as MANY other games allow it to be disabled and still work fine (Half-Life comes to mind, but mipmapping is only disableable through a console command), so why not Thief? There HAS to be a way to disable mipmapping and bilinear texture filtering (although the latter is not as important to disable to me). I've consulted with the programmers and they say that both are required for the proper functioning of the game." "I'm afraid you can't disable mipmapping in Thief 2, nor can you disable bilinear texture filtering. Yes, I know it's old but mipmapping is NOT necessary for the game, despite what Looking Glass tech support told me: I have an ATI 3DXpression+ (Rage 2 chipset). It would affect your speed (counts as an extra rendering pass), but not the amount of video memory used. it trys to fade smoothly (or dither) between each mipmap level. There is also trilinear filtering, which you might want to disable. except maybe older Voodoos, where the texture buffer is seperate from the frame buffer. If your video card is really that short of memory then you would be better off lowering the resolution instead. I've never experianced any app that performed slower because of mipmapping. ![]() No matter how much mipmapping you have, it never takes more than 33% more memory than without (because each lower mipmap is only 25% the size of the one before it). There *might* be a small performance increase in that, but they should only be generated once anyway. ![]() NVidia based cards have an option (in your video prefences somewhere, depending on whose drivers you have) there is an option to auto-generate mipmaps, which you can disable. What kind of video card do you have? In most modern cards, mipmapping is virtually a "free" operation. ![]()
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